A cinematic launch campaign for Epic Church — concepted, designed, storyboarded, scored and directed through a generative-AI pipeline.
Epic Church came to us wanting a Netflix-style series — cinematic, prestige, made to be binged — to open a hard conversation: the hurt that can come from something as beautiful as the Church.
We explored several directions before one held it all at once. Stained glass. Radiant when whole — yet scored, snapped and sharp the instant it breaks. Beauty and danger sealed in the same pane; the wound and the light, inseparable.
That became the metaphor for the entire series.
We didn't open with one safe layout — we pitched a whole field of directions. Grunge tally-marks for the seven churches. A roman-numeral "VII." Scripture-and-static collages. Bold lockups with the word HURT quietly bandaged. A risograph newspaper headline. Every option below was put on the table before we converged on the fractured stained-glass world.
01 · Series poster set ✦ selected
02 · Tally "seven"
03 · Numeral VII
04 · Collage
05 · Collage lockup
06 · Compact mark
07 · Bold lockup
08 · HUR7 mark
09 · Textured fill
10 · Portrait
11 · Riso headlineThe film was written to a strict 40–46 second cut, structured around an emotional arc: Connect → Tension → Answer → Reveal. Voiceover and on-screen text were timed line by line, then translated into a nine-shot "zoom map" — a single window travelled from 800% to 100% so the pull-back feels invisible until the picture suddenly makes sense.
| Shot | Timing | Type | What the audience sees |
|---|---|---|---|
| 01 | 0:00–0:05 | VO | Abstract cobalt-blue close-up — zero recognition. "There are wounds that don't make sense…" |
| 02 | 0:06–0:10 | Text | The crack appears near the steeple — the first clue. "…because they happened in a holy place." |
| 03 | 0:11–0:16 | Text | Five rapid cuts across the church panels: Forgotten. Betrayed. Burned. Silenced. Empty. |
| 04 | 0:17–0:22 | VO | Light pulses through the crack like a heartbeat. "God has never ignored it." |
| 05 | 0:23–0:28 | VO | Pull-back begins — Jesus' hands, then His silhouette, come into view. |
| 06 | 0:29–0:33 | Text | Steeple + crack in the same frame — the visual thesis. "He's not done speaking." |
| 07 | 0:34–0:38 | Text | Near-full window. The climactic hold. "What if the wound is the beginning of the message?" |
| 08 | 0:39–0:43 | Title | Full reveal, edge to edge. CHURCH HURT burns in over the glass. |
| 09 | 0:43–0:46 | Text | Fade to black. "A new series. Epic Church." |
A master frame was generated in Midjourney, then hundreds of variations were explored in Higgsfield — hunting for the exact window: the right lead-lines, the fracture in the right place, and light that reads like the only living thing in the frame. Every shot in the final film is a crop of one hero image.




With the hero image chosen, we set the grade and rules the whole campaign would obey: desaturated glass pushed toward deep cobalt and crimson, shadows crushed to near-black, and the warm light through the crack kept as the single most saturated element on screen.
The key art — Christ in the glass, the wordmark fractured around Him — became the anchor everything else pointed back to.
The narrative and shot logic were developed with Claude and Gemini, then boarded on an infinite canvas — sequencing the beats of an artisan restoring a broken window as a visual metaphor for the series itself. This is where timing, camera intent and emotional pacing were pressure-tested before a single frame was animated.

Seedance was used to translate stills into motion — testing camera moves, parallax and the physics of light through glass, and building alternate scenes and angles to find the exact drift and pull-back the edit needed.
SEEDANCE // CAMERA
SEEDANCE // SCENELuma became the director's chair — a dashboard for orchestrating shots, iterating on motion, and assembling the sequence into a coherent piece. Below is a behind-the-scenes look at the actual workflow: managing generations, comparing takes and shaping the final pull-back.
BTS // LUMA DASHBOARDA film like this lives or dies on its audio. The final piece isn't one track — it's a stack of layers, each developed and iterated in its own tool: a moody cinematic score under a warm, human voiceover, sitting beneath the picture and the sound design.

The underscore — "a moody cinematic underscore built on distant…" — was composed and arranged in Suno, then edited on the timeline with fades and section changes so the music swells into the reveal and drops into near-silence when the film needs stillness.
Crucially, this wasn't one lucky generation. We developed many songs and multiple versions, auditioning tone after tone — tempo, instrumentation, how much space to leave — until one arrangement let the silence do its work and the title land.

The voiceover was both written and performed through ElevenLabs. A warm, grandfatherly read (Eleven Turbo v2, tuned for stability and pace) carries the Revelation script — naming the seven churches one by one, then turning: "Reignite the flame. Rediscover the hope. Reengage your faith. And overcome — Church Hurt."
Voice, speed, stability and style were dialled in until the delivery felt human and pastoral rather than generated — the difference between a read and a message.
Score, voiceover, sound design and picture were built as separate stems and stacked — so each could be tuned without disturbing the others. That separation is exactly what makes the finished cut feel composed, not generated: the music can breathe, the voice can sit forward, and the silence around the reveal is deliberate. Layers are the craft.
One concept, delivered as ready-to-run assets — two service-opener bumpers, each cut to drop straight into a Sunday gathering: one carrying the full voiceover, one stripped to a minimal, wordless ending.
SERVICE BUMPER // VOICE
SERVICE BUMPER // MINIMALWhen we built this — over six months ago — no single model could do it. Getting here meant orchestrating eight specialised tools into one directed pipeline, each doing the job it did best.
Today, some models are starting to do all of this on their own. And that's exactly the point: our workflow keeps evolving and innovating as fast as the tools do — always reaching for whatever serves the story best.
The single hero stained-glass frame the whole film is built from.
Hundreds of variations to find the exact window, fracture and light.
Narrative logic, script structure and storyboard sequencing.
Visual ideation and storyboard development alongside Claude.
Stills into motion — camera moves, parallax and scene building.
The director's dashboard — orchestrating and assembling the cut.
The moody cinematic underscore — many songs and versions, one final arrangement.
The voiceover — scripted and performed as a warm, human read.
A campaign that would traditionally demand a location shoot, a stained-glass build, talent, a composer and a motion-graphics team was concepted, designed, scored, voiced and directed in days — from a single generated image.
More importantly, it holds emotional weight. The reveal earns its title card. And it gives Epic Church ready-to-run launch assets — plus a reusable series identity — that punch far above their production footprint.

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